# source_program
SRCS =	main.c list.c mem_mgr.c vector.c tree.c ailand.c actor.c		\
	ai.c aictrl.c satrend.c demo.c aisaucer.c saturn.c texture.c	\
	collide.c aitarget.c


OBJS = $(CMNDIR)/cinit.o $(SRCS:.c=.o)
LIBS = $(SGLLDR)/libsgl.a $(SBLLDR)/sega_per.a $(GCCLDR)/libgcc.a $(GCCLDR)/libc.a $(GCCLDR)/libgcc.a $(GCCLDR)/libm.a $(GCCLDR)/libgcc.a 
