//------------------------------------------------------------------------
//
//	TEXTURE.H
//	Texture ID header
//
//	CONFIDENTIAL
//	Copyright (c) 1995-1996, Sega Technical Institute
//
//	AUTHOR
//  Russell Bornsch++, 4/96
//
//	TARGET
//	GCC for SH2
//
//	REVISION
//	  8/7/96 - RAB - Cleanup for demo release
//
//------------------------------------------------------------------------

extern TEXTURE tex_set[];
extern void TextureInit( void );

#define TEX_SAUCER		0
#define TEX_TILE		1
#define TEX_LAND		2
#define TEX_BALL		3
#define TEX_BLIP		4
#define TEX_SPARK		5
#define TEX_TARGET		6
#define TEX_SPARK16		7
#define TEX_DAVE		8
#define TEX_9		9
#define TEX_10		10
#define TEX_11		11
#define TEX_12		12
#define TEX_13		13
#define TEX_14		14
#define TEX_15		15
#define TEX_16		16
#define TEX_17		17
#define TEX_18		18
#define TEX_19		19
