TARGET	=	game

OBJS	=	$(SEGASMP)/lib/strt1_g.o\
		$(SEGASMP)/lib/strt2_g.o\
		$(SEGASMP)/per/smpclib/per_x1.o\
		$(SEGASMP)/per/smpclib/per_x2.o\
		$(SEGASMP)/per/smpclib/per_x3.o\
		title.o\
		demo.o\
		logo.o\
		v_blank.o\
		polygon.o\
		game_sub.o\
		act.o\
		game.o\
		data.o\
		sequence.o

_CFLAGS	=	-I$(SEGASMP)/per/smpclib

